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GTA IV novi detalji

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Vesti - PlayStation 3 | Autor Dušan Zdravković | 27 April 2007

GTA IVIako iz Rockstara pomalo skrivaju detalje oko, verovatno, najočekivanije igre u ovoj godini (možda njima... - prim. ur.), uvek se nađe neko ko ne može da prećuti i da kaže po neki detalj o igri. Naravno u pitanju je GTA IV, a Andrew Reiner iz magazina "Game Informer" je onaj koji je otkrio neke nove detalje o igri. On je zapravo jedan od onih koji je video igru u radu (naravno razvojnu verziju) i nije mogao da prećuti detalje koje je tom prilikom zapazaio (a kakav bi to novinar bio da ćuti? - prim. ur). On  ističe nepostojanje učitavanja tokom igre, što je donekle krasilo i prethodnike serijala. Šta još poručje Andrew Reiner  možete pročitati u nastavku:

"In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you've seen in the trailer, there are a number of ways to traverse this massive area."
"The visuals are tremendous and easily some of the best I have seen. What's scary about this statement is that Rockstar North is still improving upon the visuals."
"There's little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn't see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn't have been much better."
"From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make - which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease."
"Now, I only saw one car, but it really did have that new car look to it. It'll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game."

Poslednji put ažurirano ( 20 May 2007 )
 
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